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A modernized
Fantasy RPG

Fine-tuned for desktop gaming

This video shows a partially completed slice of the game. We intend to improve the following elements before releasing a public demo: BGM, SFX & Voice Acting, Character Animations, Character Variety, Spell Effects, UI Rendering, UI/2D Animations.

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Public Testing

Play

The game is not yet ready for unguided gameplay testing. We intend to get there in early 2019.

Devblog

V0.0.0

Focus Spell

Changed Game-Pausing to skill-based mechanic, removing constant pausing, thus forcing the player to plan a few seconds ahead after each pose.

Taron

Don't mind what he says. For now, he's just in there for the looks.

Environment Update

Added various organic details for a richer atmosphere.

Removed Creature Labels

We want the player to perceive creatures, not labels.

Spell: Summon Wisp

Summons a wisp to follow the caster and illuminate the surroundings.

Fire Visual Effects

Magic Muzzlefire, Hit-Effects, Explosions

AI Creature/Command

Completely rewritten AI core functions.

Loot Colors

Common, Uncommon, Rare, Unique, Legendary

Spell: Conjure Allies

Teleports all allies to the casters location.

About

Game
Elements

in the lands of Amn
Features

RPG classics

Features

RPG classics

20 years of RPG gaming taught us the classics.

  • Acquire items, spells and abilities
  • Combine abilities to create an unbeatable group of heroes
  • Explore an unbeknown and sinister land
  • Power up to defeat the master sorcerer
  • Keep controls as simple as possible
  • Allow a variety of builds and compositions
Features

Tactical Gameplay

Features

Tactical Gameplay

Empire of Shadows plays closer to the strategy genre than the action genre.

  • Command heroes and minions from a controlling perspective
  • Emphasize strategic positioning and CC spells
  • Use timing, focus-fire and various skills
  • Manage resources and develop battle strategies
  • Omit kiting as Nr. 1 strategy to beat the game
Features

Mechanical World

Features

Mechanical World

Immersion is the most important goal of an RPG. Don’t beat scripts, beat a system of mechanics.

  • Start the game in a sandbox determined by a set of rules
  • Characters and quests strictly follow the initial set of rules
  • Use precise controls to navigate a physical, unscripted game-world
  • Every element must be connected to the lore, story and game mechanics
Devteam

We are
digital believers

Windows are the eyes to our souls

Luca Giaimo

Programmer

Aaron Giaimo

Environment Artist,
Illustrator & 3D Artist

Andreas
Brandenberger

Director & Development

Marcel Kaiser

UI/UX Designer,
Illustrator & 3D Artist
$

We need
your gold

to make this happen

Acquiring subsidies funded by the state and the gaming-industry is our next milestone.

Currently, we finance ourselves through private equity. In order to be able to focus full-time on production we rely on financial support.

Our project is aimed at millions of ‘hardcore’ gamers around the world - ‘hardcore’ in the sense that they have invested between 20 and 2000 hours of gaming time into one of the two following games: Diablo or Dragon Age 1/2 (Diablo 2: 17 million sold Units, Dragon Age 1: 3.8 million sold Units).
As of now, the project is in pre-production with a release date set for 2020 at the earliest. Furthermore, Empire of Shadows is exclusively aimed at the desktop-computer platform.

Questions?

Further details concerning the concept will currently only be shared with investors and supporting organisations.

Production

Roadmap

What we do with your support

2018

Preproduction

2019

Preproduction

2020

Production
Technical
Prototype
& Concept
  • Gameplay PoC
  • Technical prototype
  • Find core team members

Mechanical
Game Slice Build
(CLOSED)

  • 60 min of mute gameplay
  • Core battle mechanics
  • Environment and effect samples
  • Fool-proof intuitive game controls
Aquire
Grants
2018
  • Acquire grants to secure work-time for all core team members for 6 months
  • Acquire more manpower

Finished
Game Slice
(PUBLIC)

  • 2-4 h playtime
  • Complete castle with keeper & story elements
  • BGM, SFX and voice acting
Acquire
Funding for
Production
  • Build up team size from 5-10
  • Rent office for core team
  • Stop publishing builds until official release

Finished
White Game
(CLOSED)

  • 25+ h playtime
  • Key story interactions
  • 90% content as dummies
  • Reference content finalized
  • Milestones depending on project scale

Finished
Production

  • 100% content finalized
  • Polishing, optimization & localization
  • Closed beta testing
  • Milestones depending on project scale


Release

Join us

Become
an ally

on Empire of Shadows
We are looking for a

Sound
Designer

You have an exceptional musical ear and a flair for sinister fantasy worlds.
Tasks may include finding and/or creating BGM, SFX and Voice Acting to fit the lands of Amn.

Contact Us

We are looking for a

3D Artist

You are either a professional with spare time or looking to work hard and overtime in an internship.
Tasks may include Sculpting, Low-Poly Modeling, Level-Design and Visual Effects (UE4).

Contact Us

We are looking for a

Concept
Artist

We constantly expand the lands of Amn as well as factions in the larger universe.
Tasks may include Creature Design, Environmental Design, Story-writing and UI Texturing/Illustration.

Contact Us

Digital Shrine

Responsible for the content of this page

Digital Shrine GmbH
c/o Andreas Brandenberger
Zweierstrasse 139
8003 Zürich

UID CHE-441.189.003

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